![Arma 3 ai actions](https://loka.nahovitsyn.com/196.jpg)
minRange = 1-2000 (meters, minimum range from player/centerUnit for AI to spawn) DEFAULT: 450. Syntax: nul = execVM "LV\ambientCombat.sqf" Ĭustomized: nul = execVM "LV\ambientCombat.sqf" Without it scripts wont work, but in exchange it allows the possibility to use custom unit models and to filter classnames for AI.Ĭreates ambient combat around defined object/unit. This version requires you to include this into you description.ext: Clear area -tasks uses militarize and fillhouse scripts, and additional Defend area -tasks uses reinforcementChopper and menGroup scripts. randomSectors1.sqf - creates "clear area" type of missions randomly in pre-placed GameLogics/Objects, and has also functionality to create random "defend area" type of mission after area is cleared first (Enemies gets air- and inf-reinforcements). heliParadrop.sqf - Spawns chopper which brings paradrop group to stage. reinforcementChopper.sqf - Spawns chopper which brings infantry group to stage. fillHouse.sqf - Fills area with patrolling units. militarize.sqf - Fills building or buildings in radius with patrolling soldiers. ambientCombat.sqf - Creates Ambient Combat.
It runs individually for every unit, but you can still for example give global name for a group:
Remember to include your nick to gain some credits! If you have any ideas or questions etc, my steam nick is: fdsspun NOTE: You can also do many things via customized init commands-parameter.