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Arma 3 ai actions
Arma 3 ai actions






  • minRange = 1-2000 (meters, minimum range from player/centerUnit for AI to spawn) DEFAULT: 450.
  • Syntax: nul = execVM "LV\ambientCombat.sqf" Ĭustomized: nul = execVM "LV\ambientCombat.sqf" Without it scripts wont work, but in exchange it allows the possibility to use custom unit models and to filter classnames for AI.Ĭreates ambient combat around defined object/unit. This version requires you to include this into you description.ext: Clear area -tasks uses militarize and fillhouse scripts, and additional Defend area -tasks uses reinforcementChopper and menGroup scripts.
  • randomSectors1.sqf - creates "clear area" type of missions randomly in pre-placed GameLogics/Objects, and has also functionality to create random "defend area" type of mission after area is cleared first (Enemies gets air- and inf-reinforcements).
  • heliParadrop.sqf - Spawns chopper which brings paradrop group to stage.
  • reinforcementChopper.sqf - Spawns chopper which brings infantry group to stage.
  • fillHouse.sqf - Fills area with patrolling units.
  • militarize.sqf - Fills building or buildings in radius with patrolling soldiers.
  • ambientCombat.sqf - Creates Ambient Combat.
  • arma 3 ai actions

    It runs individually for every unit, but you can still for example give global name for a group:

    arma 3 ai actions

    Remember to include your nick to gain some credits! If you have any ideas or questions etc, my steam nick is: fdsspun NOTE: You can also do many things via customized init commands-parameter.








    Arma 3 ai actions